
Progress as you reap rewards for playing dirty

#BURNOUT 3 TAKEDOWN XBOX GAMEPLAY PLUS#
Boring as hell to drive because the physics are more realistic, but it will still never be as fun as driving a real car unless you get into $7K plus simpit setups. I can't stand games like Forza and Gran Turismo.
#BURNOUT 3 TAKEDOWN XBOX GAMEPLAY SERIES#
It was actually a launch title, but really flew under the radar unfortunately.įinally, there's Road Redemption, which is crossplatform, but it's a spiritual successor to the excellent Road Rash series from days of yore. Because of the boost mechanic, it really rewards learning the tracks, and as a result is one of those games you can play for hours on end, trying to shave off extra milliseconds from your lap time. It's a sequel/remaster of sorts of a Wii U exclusive, Fast Racing Neo. It's a "Pod racer" arcade game in the vein of Star Wars Episode I: Pod Racer, WipEout, F-Zero etc, doesn't feature any combat, but has a very unique twist on this genre with a unique color-matching boost mechanic. The best platform for this seems to be the Switch, where we recently saw the release of Cruisn' Blast (which is a bit TOO overtop for many), but there are also a bunch of cross platform arcade racers like Hotshots Racing.

Pure arcade racers are seeing a bit of a revival lately.

I don't want that, I want a racer where I don't ever let go of the gas button. I suppose that’s a consequence of the consolidation the industry has been going through and the ‘racing devs’ get acquired by bigger studios or publishers or just fold.Īnother questions is.why hasn't there been a decent arcade racers since? Seems like all anybody wants are "sim" style racers now. But yeah, we don’t seem to have games like Tes Drive, Grid, or Project Hotham Racing anymore. It’s become the genre for people who want a ‘realistic’ feel with out the time investment required of a sim, or a game still capable of not taking itself entirely seriously (see Forza Horizon.) And I think Trackmania has the never let off the gas thing covered with some of the tracks I’ve seen… When the damn game works and Ubisoft isn’t trying to turn it into a service.

It went from fun arcade racer with amazing crashes to ‘hey yo look at these crashes!’ Burnout Paradise was the last real hurrah for the series, and it was good if flawed, but the that was followed up by Burnout Crash which was a mobile game about… Well take a guess.įinally, the fate of arcade racers going more realistic… It’s sport of what sells. After Burnout wasn’t pulling in the numbers EA wanted, they started churning out increasingly crappy Need For Speed games, and when that well started to dry up, they got put on Battlefield and Battlefront games.Īs for Burnout itself… Well it got stale and Criterion (or EA) kind of lost focus on what made them fun. Criterion isn’t the same that developed Burnout, most of those folks left awhile ago, and EA more or less turned them into another generic studio.
